Tales of Naomi Revision 1.5
Its been a few days, but I needed to make a major change to how the rules work!
Originally, when I introduced the rule to allow an additional card draw at the end of your turn if you didn't attack, it was for the purpose of introducing draw mechanics into the game. A lot of cards didn't have draw effects yet and this was my unique solution to that problem. My hypothesis was that it would either significantly speed up games as it provides more resources early in the game... or it would slow it down as players would play more defensively to build resources. A major problem with this implementation is that the trade off of gaining resources vs having no damage that turn is too disproportionate to pass up. With this rule, games were on average concluding at turn 4 to turn 7. Not to mention, if certain combos were set up, there was absolutely no counterplay because of how quickly games would end! This experiment has concluded and I have ultimately decided to remove this rule from the game.
I also ironed out a typo in Hivemind Channeler.
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Tales of Naomi
Every story changes with each telling. Become the Storyteller who weaves the version that will endure.
Status | In development |
Category | Physical game |
Author | Lunazure Spellworks |
Genre | Card Game |
Tags | 1v1, Deck Building, Itch Funding, Multiplayer, Print & Play, Tabletop |
Languages | English |
More posts
- Small Page UpdateMar 25, 2025
- Tales of Naomi Revision 1.6!!Mar 23, 2025
- EMERGENCY FIX 1.41Mar 19, 2025
- Tales of Naomi Version 1.4!Mar 15, 2025
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